Brendon Smith AKA SeaCloud9 Design - tagged with iphone http://life.brendonsmith.com/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron brendonsmith@seacloud9.org CFBundleExecutable of (null) error on Xcode build - UnityAnswers http://life.brendonsmith.com/items/view/1900/cfbundleexecutable-of-null-error-on-xcode-build-unityanswers ]]> Tue, 10 Aug 2010 20:34:52 -0700 http://life.brendonsmith.com/items/view/1900/cfbundleexecutable-of-null-error-on-xcode-build-unityanswers iPhone/PhoneGapTutorial at master from purplecabbage's Jestitute - GitHub http://life.brendonsmith.com/items/view/1884/iphonephonegaptutorial-at-master-from-purplecabbages-jestitute-github ]]> Mon, 26 Jul 2010 19:45:52 -0700 http://life.brendonsmith.com/items/view/1884/iphonephonegaptutorial-at-master-from-purplecabbages-jestitute-github Mobile WordPress Theming Day 1 #jQtouch http://life.brendonsmith.com/items/view/1876/mobile-wordpress-theming-day-1-jqtouch ]]> Fri, 23 Jul 2010 15:41:33 -0700 http://life.brendonsmith.com/items/view/1876/mobile-wordpress-theming-day-1-jqtouch iPhone SDK mesh COLLADA import http://life.brendonsmith.com/items/view/1768/iphone-sdk-mesh-collada-import ]]> Tue, 22 Jun 2010 20:20:55 -0700 http://life.brendonsmith.com/items/view/1768/iphone-sdk-mesh-collada-import iphone-glu - Project Hosting on Google Code http://life.brendonsmith.com/items/view/1762/iphone-glu-project-hosting-on-google-code ]]> Mon, 21 Jun 2010 18:21:24 -0700 http://life.brendonsmith.com/items/view/1762/iphone-glu-project-hosting-on-google-code openFrameworks on iPhone http://life.brendonsmith.com/items/view/1763/openframeworks-on-iphone ]]> Mon, 21 Jun 2010 18:16:27 -0700 http://life.brendonsmith.com/items/view/1763/openframeworks-on-iphone Developing for iPhone using openFrameworks and ofxiPhone | memo.tv http://life.brendonsmith.com/items/view/1764/developing-for-iphone-using-openframeworks-and-ofxiphone-memotv ]]> Mon, 21 Jun 2010 18:15:41 -0700 http://life.brendonsmith.com/items/view/1764/developing-for-iphone-using-openframeworks-and-ofxiphone-memotv CubicVR openGL for iPhone with Lua Scripting http://life.brendonsmith.com/items/view/1683/cubicvr-opengl-for-iphone-with-lua-scripting ]]> Tue, 11 May 2010 11:01:26 -0700 http://life.brendonsmith.com/items/view/1683/cubicvr-opengl-for-iphone-with-lua-scripting WebKitBits ยท A tumblog about the browser engine built into Safari, Chrome, iPhone, and Android. http://life.brendonsmith.com/items/view/1662/webkitbits-a-tumblog-about-the-browser-engine-built-into-safari-chrome-iphone-and-android ]]> Sun, 09 May 2010 22:50:07 -0700 http://life.brendonsmith.com/items/view/1662/webkitbits-a-tumblog-about-the-browser-engine-built-into-safari-chrome-iphone-and-android Paul Hayes & FofR Online; web design portfolio and experiments http://life.brendonsmith.com/items/view/1659/paul-hayes-amp-fofr-online-web-design-portfolio-and-experiments ]]> Sat, 08 May 2010 20:10:00 -0700 http://life.brendonsmith.com/items/view/1659/paul-hayes-amp-fofr-online-web-design-portfolio-and-experiments Detecting Smartphones Using [removed]: Hand Interactive Resources http://life.brendonsmith.com/items/view/1650/detecting-smartphones-using-removed-hand-interactive-resources ]]> Fri, 07 May 2010 09:55:49 -0700 http://life.brendonsmith.com/items/view/1650/detecting-smartphones-using-removed-hand-interactive-resources 10 Creative Ways to Use the Accelerometer [iPhone] | CreativeApplications.Net http://life.brendonsmith.com/items/view/1634/10-creative-ways-to-use-the-accelerometer-iphone-creativeapplicationsnet ]]> Sun, 02 May 2010 21:45:44 -0700 http://life.brendonsmith.com/items/view/1634/10-creative-ways-to-use-the-accelerometer-iphone-creativeapplicationsnet Step into Xcode - change buid / make settings http://life.brendonsmith.com/items/view/1625/step-into-xcode-change-buid-make-settings ]]> Thu, 29 Apr 2010 03:39:15 -0700 http://life.brendonsmith.com/items/view/1625/step-into-xcode-change-buid-make-settings fabiensanglard -> Excellent Resouce for native iPhone Game Development http://life.brendonsmith.com/items/view/1466/fabiensanglard-gt-excellent-resouce-for-native-iphone-game-development ]]> Tue, 13 Apr 2010 16:50:25 -0700 http://life.brendonsmith.com/items/view/1466/fabiensanglard-gt-excellent-resouce-for-native-iphone-game-development Wolfenstein 3D for iPhone http://life.brendonsmith.com/items/view/1469/wolfenstein-3d-for-iphone ]]> Mon, 12 Apr 2010 22:28:30 -0700 http://life.brendonsmith.com/items/view/1469/wolfenstein-3d-for-iphone Is Apple Becoming the New Big Brother? http://life.brendonsmith.com/items/view/1612/is-apple-becoming-the-new-big-brother

Once upon a time their was young Steve Jobs and he fearlessly forged ahead and helped shape the landscape of today’s personal computing. To tell you the truth Macintosh was for the most part based off of the work that was done at PARC ( LISA which was the first GUI (Graphical User Interface) for personal computing. Some of the brightest luminaries in Computer history worked at PARC like Douglas Engelbart who ran the Recently though Apple has made in my mind some rather bothersome decisions. I fully understand them not wanting to include Flash as a part of their ecosystem. This definitely comes from the need to dominate their platform and insure the sales of apps on the iTunes store. If everyone had the flash player would so many apps actually be sold?? I don’t believe they would be. Up until now Apple devices have had relatively low computing power but this is no longer the case with the iPad. Lots of developers have banded together and created some really cool tools out their like Corona SDK, Google search on Easing Equations you will find Robert Penner at the top. I love both technologies and I really don’t want to be in one of those childish conversations where to whiners, whine about which one is better and which one will when over. It is a silly argument to have in the first place. As a developer it is important to have knowledge of both and not let your opinions cast doubt on one or the other platform. HTML5 will advance to where flash is now but when it does flash will be well beyond where it is today. So I guess I am upset at Apples decision to really kind of flip the bird to the development community and tell everyone they can only use their tools to create content or they have to use HTML5. To be honest with you, I have been thinking about using HTML5 simply to escape the whole Apple approval process. I will definitely be putting my weight around HTML5 and Flash for all the other Mobile platforms. The people at Adobe are not lazy Steve. They worked extremely hard to put together something that they believed would help your iTunes app store and consumers as well and it is not just the people at Adobe you have alienated by this decision.

With the people at Apple making decisions like this you can’t help but wonder how far they will reach to control content. I believe that content is up to the user hopefully they won’t extend policies like this to their bookstore. Really the fact of the matter is people will purchase these devices in mass numbers because it was created by Apple and Apple does have a killer marketing strategy and team. They won’t so much think about the lack of freedom or the buyer lockin to the iTunes ecosystem. In many ways their ecosystem for entertainment is ridiculously far ahead of the competitors. In short it is nothing short of a Monopoly you may not see it yet but it is definitely there. On the other hand their moves may force the development community to swing to Microsoft and Google the Bruce Jawn released his source code for Alchemy compiling of this RayCaster you can find the code

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Sun, 11 Apr 2010 21:33:25 -0700 http://life.brendonsmith.com/items/view/1612/is-apple-becoming-the-new-big-brother
Return of the Blue Lego --> Apple's new policy no plugin warning?? WTF. http://life.brendonsmith.com/items/view/1474/return-of-the-blue-lego-gt-apples-new-policy-no-plugin-warning-wtf ]]> Sat, 10 Apr 2010 15:26:25 -0700 http://life.brendonsmith.com/items/view/1474/return-of-the-blue-lego-gt-apples-new-policy-no-plugin-warning-wtf Adobe AIR on iPad - Adobe AIR Team Blog http://life.brendonsmith.com/items/view/1484/adobe-air-on-ipad-adobe-air-team-blog ]]> Tue, 06 Apr 2010 19:09:00 -0700 http://life.brendonsmith.com/items/view/1484/adobe-air-on-ipad-adobe-air-team-blog Adobe AIR for the iPhone and Android OS using Flash Pro CS5 (video) http://life.brendonsmith.com/items/view/1489/adobe-air-for-the-iphone-and-android-os-using-flash-pro-cs5-video ]]> Mon, 05 Apr 2010 18:13:11 -0700 http://life.brendonsmith.com/items/view/1489/adobe-air-for-the-iphone-and-android-os-using-flash-pro-cs5-video WPtouch WordPress Plugin: We are IPhone, Android, Blackberry & PalmOS enabled http://life.brendonsmith.com/items/view/1426/wptouch-wordpress-plugin-we-are-iphone-android-blackberry-amp-palmos-enabled ]]> Mon, 28 Dec 2009 21:15:51 -0800 http://life.brendonsmith.com/items/view/1426/wptouch-wordpress-plugin-we-are-iphone-android-blackberry-amp-palmos-enabled