I posted to i-create.org

Tweet Tank in Away3D and Hype pt. 2

http://i-create.org/2010/05/16/away3d-with-hype-fish-tank-part-2/

I have now added support to search twitter. Once you search twitter it repopulates the fish bowl with fish that once clicked will navigate to that twitter search result. I have been working on optimizing the content. Specifically the fish models are very processor intensive. I have been looking at different ways to improve this. Away3Dlite is new than the other versions and it does have many benefits. The main build has other techniques like level of detail and fogging. These help to reduce the over all processor hit. I believe in the near future some of these features will hopefully be ported over to the Away3Dlite version if not then within in the next couple of weeks I will port this over. I think utilizing fogging and level of detail will greatly reduce the overall processor hit. Processor Intensive Experiment:

You will notice that when it renders it is rendering 110+ DisplayObject3D I have also been working on Garbage Collection I have found that after doing several searches the Memory is increasing greatly. So I have added some techniques like removing the objects and then nullifying them although it doesn’t appear to be helping much. I will have to look into this again soon. I would also like to super impose a Google map on the top make it click-able and then have the camera zoom in on that particular fish which should not really be difficult at all because I can use tween lite to simply zoom the camera to the objects position. So I am not done with this and I will be revisiting these issues. Memory management can be difficult. I will also be scouring the web for flash tools that help profile and reduce memory so if anyone has any suggestions feel free to chime in. I have also been reading the 3D in Flash Book from Friends of Ed it does have a whole chapter on optimizing 3D content for the web so I will be reading that chapter soon. I have also been looking at gSkinners blog it has a considerable amount in Launch Experiment I also like what I have been seeing in the WebGL community. I think it would be really cool if haXe created a library for exporting to webGL/JavaScript I think this would have many benefits namely I could use my Away3D skills and export to webGL. They do currently export to Canvas but at this time I am not aware of any WebGL support within haXe. HaXe does support openGL for use in its vitual machine Neko so it seems that a library will likely be available soon.